So, I decided that my game had to be autoreferential – it finds the sense of the aesthetics by its own means. Then I thought, I like several gaming franchises like Sword and Sorcery and retro aesthetics, so these are references I could mash up. Moreover, the ‘80s and ‘90s were the golden age of pixel art, so what I liked and what was best in terms of production and aesthetics converged.īesides pixel art, the game needed its own aesthetics, which for me needs to play a role in explaining the story. I decided to develop the game in pixel art because I love pixel art, and it helps that it’s simpler and faster to create a background in 521×293 pixels rather than in HD. While looking at all these elements, I was creating the foundations of Narita Boy.Īnd the aesthetics? They were born out of love and necessity. An extraordinary element could completely change the life of an ordinary man and this was a common feature in my cultural references. Another note, the ability to play a video game. Another example, “The Last Starfighter,” where a boy that used to live in a van is recruited by aliens due to his abilities as a gamer. The next thing I did was explore the cultural references of my younghood and understand what my connection was to each – for example, He-man and how the sword transforms an ordinary man into a mighty hero. I realized that if I were able to connect with this place in the past where everything was great and there were no problems, I could connect with future players of Narita Boy – past, present, and future. I had forgotten plenty of things throughout my life, but the smell of fried food and sounds of the arcade machines stuck with me. I realized that my love for retro aesthetics came from the emotional connection I had with arcade games in the late 1980s. Narita Boy had to be a tribute to my childhood. I don’t know them, and they don’t know me. When I decided to create Narita Boy, I knew it had to be the game I wanted to play, not the game I thought would please thousands of people.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |